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原文:
Valve has seen some rather visceral criticism in the past few months, but none of it was really directed at its games. The one that was targeted was the company itself, as a concept, and its digital distribution service, Steam. The one Ball Valvesresponsible for the poking and prodding was Gearbox's Randy Pitchford, who, after accusing Valve of being a bad influence on the industry, by taking advantage of the smaller developers, moved on to cleave Steam. Pitchford claimed that allowing Steam to radically dominate the market was "dangerous." Valve responded rather promptly to the first accusation, but has so far remained silent about the one concerning Steam.
That all changed when Jason Holtman, Valve's business director for Steam, decided to detail the matter to GamesIndustry.biz. The way he Check Valvesputs it, having Valve's own game on Steam does more good than harm to the competition. "There's nothing better in the world for anyone making an Xbox 360 game than the fact that Halo exists," Holtman said. "It's awesome, there's nobody saying 'boy I wish Bungie hadn't made Halo' because it sold an awful lot of Xboxes that you can sell your games on." Holtman thinks that the same principle works for Steam and Valve's games.
"Having the content and the distribution that go hand-in-hand make it a stronger platform, make it a platform to reach more consumers with your own game," he added. "If you look at any given time on our top-sellers and our marketing, Gate Valvesit's clear that [Valve games] are not the only push out there. In terms of whether we get too big or maybe our content shouldn't be on the platform, it's just doesn't make much sense. Because the content helps the platform grow."
He further added that, in spite of the fact that Steam held roughly 70 percent of the market, this didn't make the platform a ruler. "And the other thing about PC in general is that unlike a closed platform you can make your own. We have a force of openness on the PC that's always pushing on us. If we started doing things that were bad decisions for customers or developers, they can just move and go somewhere else." Yes, it's true that developers and publishers can always move away from Steam, but since it would be highly detrimental to the sales of games that they publish, they can't really afford to do that.
原文来自: http://news.softpedia.com/news/Valve-Claims-That-Its-Own-Steam-Helps-Out-the-Competition-128598.shtml
Valve Claims That Its Own Steam Helps Out the Competition;是由上海一环流体控制设备有限公司提供的阀门新闻,中文译文仅供参考(上海一环流体控制设备有限公司还生产调节阀 电动调节阀 气动调节阀 自力式调节阀 CV3000调节阀 及硬密封固定球阀,三通四密封球阀,轨道硬密封球阀,三片式球阀,一片式球阀 等阀门产品,欢迎您的选购。)
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译文:
阀门出现了一些在过去数个月,而内脏的批评,但没有一个是真的针对其游戏。这是一个针对的是公司本身,作为一个概念,它的数字分销服务,蒸汽。一个负责戳以及刺激是变速箱的兰迪皮奇福德,谁后,指责对整个行业造成不良影响阀门,采取较小的开发利用,到切割蒸汽感动。皮奇福德声称,从根本上让蒸汽主导市场是“危险的”。阀门的反应是迅速的第一指控,但至今仍对有关蒸汽一沉默。
这一切都改变时,贾森Holtman,Valve的蒸汽业务总监,决定慢慢向GamesIndustry.biz。说起来,这之间Valve的Steam上的游戏并不利大于弊的竞争。 “没有什么更好的在世界上作出的Xbox 360比存在的事实,即最后一战比赛的人,”Holtman说。 “这是真棒,还有人说:'孩子,我想光环还没有作出最后一战,因为它出售的Xbox游戏机非常多,你可以出售你的游戏。” Holtman认为,对蒸汽阀门的游戏的原理相同。
“有内容和分发到手牵手使它成为一个强大的平台,使之达到一个平台,与自己的打法,更多的消费者,”他补充说。 “如果你看看我们的首要任何特定的时间,销售商和我们的营销,很显然,[Valve游戏]不只是把那里。在我们是否得到过大或我们的内容不应该在条件平台,它只是没有太大意义。由于内容的平台,有助于成长。“
他还补充说,鉴于蒸汽约70日举行的市场份额,尽管这并没有使平台的统治者。 “而对一般电脑另一件事是,不像一个封闭的平台,你可以让你自己的。我们有一个开放的电脑,就总是在我们的推动力量。如果我们开始做的事情是不好的客户或开发人员的决定,他们可以移动,去其他地方。“是的,这是真的,开发和发行商可以随时摆脱蒸汽,但由于它是非常不利的游戏的销售,他们出版,他们不能真正能够这样做。
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